Dungeons of Dredmor, DoD, is a
roguelike game made by Gaslamp Games that was released in July 2011.
DoD is a very traditional roguelike, it uses turn-based gameplay set
on a tiled map that is randomly generated. DoD is written as a spoof
of roguelike and traditional fantasies, be prepared for dwarf jokes.
I highly recommend DoD to fans of Dungeon Crawl Stone Soup, or
Nethack. The game offers players that are new to roguelikes several
less punishing settings, such as disabling permadeath, while giving
veterans of the genre a challenge on the hardest settings. There are
several aspects of DoD that make it stand out from the other
roguelikes that I've played. These aspects include customizable
player classes, a crafting system, a fair level of comedy, and a
modding community.
When you start your adventure in DoD
you will pick several different skill trees for your character, these
range from simple weapon skill trees to crafting skills to
necronomeconomics and rogue scientist. The weapon skills are similar
to weapon trees in other games, passive bonuses, special attacks, and
one or two active bonuses. The crafting skills give your character
passive bonuses in addition to allowing you to craft useful items.
The rest of the skill trees are various ability trees some are magic
based others are rogue or warrior skill trees. When you make your
character you get to choose 7 skill trees, which allows for some very
interesting builds, rogue-vampire-archaeologist-assasin? No problem.
In my personal playing I've found that the skill trees are fairly
well balanced, I've heard that a pure warrior build can have trouble
towards the end of the game, but even some of the builds I thought
wouldn't get very far have surprised me.
The crafting system is well designed if
a little eccentric at times (You can coat your armor in meat to gain
HP buffs). Each of the crafting skills provides passive stat bonuses
as I mentioned before and allow you to craft items up to your
crafting skill level. Most of the skills are geared towards warrior,
rogue or mage items at the early levels with some crossover at later
levels. In addition to crafting items you can encrust items which
applies a stat bonus or special ability to an item you already have.
Even if your a crafting nut and take all the cafting skills with some
support skills you can make it in DoD, I tried a pure crafting build
just to see how well I could do and made it through half the dungeon
before dying and I talked to a few people that have gotten even
farther.
As I said previously DoD is written as
a spoof of the genre and has a sense of humor and tons of cultural
references. The enemies are a change from the traditional kobolds,
dragons and orcs. You will be facing evil vegetables, paladins of the
lutefisk god, and diggles (moles with drills for a nose). All of the
enemies are rather rude and will yell insults at your mother. There
are several very entertaining skills trees such as Emomancy which
lets you “harrness the power of whatever, and like, stuff.” and
contains skills such as “My Chemical Explosion” and “Mark of
the Black Eyeliner”. The archaeology tree is filled with Indiana
Jones references and you can stun your victims with sparkling vampire
powers. The items throughout the game have the same sense of humor.
You'll find blue police boxes in alternate dimensions, use your ingot
smelter to make grilled cheese, and use alcohol to restore your mana.
I found the humor sets a lighter tone to the game that helps reduce
your frustration from dying ten times on the second floor of the
dungeon.
The game also allows for modding.
However there is no simple modding tool. If you want a mod you'll
have to learn some XML or find a friend to make it for you. The mods
are all written by using XML files and are not new user friendly. I
attempted making an italian plumber mod and spent several hours
looking up all the declarations and formatting for the XML files.
There are several guides on the DoD wiki and the community was very
helpful. Despite the complexity of modding for DoD, I consider
modding to be a pro for the game because there are numerous mods
ready to be downloaded from the games website or through Steam
Workshop
Dungeons of Dredmor is a fantastic
traditional roguelike that is well worth the 4.99 ( 9.99 for the game
and all the expansions) It's a game that I come back to over and over
again and enjoy every time I play. The only things I would knock
points off for are: the sound can be a bit repetitive and there are a
few occasional bugs. I give Dungeons of Dredmor an 8.5/10
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